One in three people play video games – that’s 2.5 billion people globally. The gaming industry is huge, raking in more money than global music sales and most cinema franchises. But stereotypes about ‘gamers’ linger in the popular imagination. It’s time to ask: is the left overlooking the immense social and political power of games? And can video games really change the way we think and act in the world?
Join Red Pepper on Thursday 30 April, at 6pm (UK) / 1pm (US East Coast), to discuss the social and political power of gaming, from battles for labour rights to the military entertainment complex to efforts to queer and diversify the industry.
You can also read our recent series on the politics of video games on this site, which explores the history and concept of play, debates over what games count as ‘political’, the radical potential of gaming, how the military is shaping the industry, and the neoliberal myths of game designers.
#227 Democratic Dictators ● The psychology of authoritarianism ● Does national pride have a place on the left? ● Keep police out of schools ● Video games special ● The new left MPs ● Speaking to local organisers ● Simon Hedges’ column ● Book reviews ● And much more!
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Paolo Ruffino looks beyond the myths of the video game industry to its contemporary neoliberal realities
Video games play a key role in sustaining the global military-industrial complex, writes Marzena Zukowska
With pop culture increasingly a political battlefield, Marzena Zukowska asks Carolyn Petit of Feminist Frequency how the left can leverage the momentum of video gaming
Don't believe the stereotypes, says Sher Jamal Stone. Video games are for everyone
Siobhán McGuirk introduces our series on the politics of video games ahead of our April 30 live debate: 'Can Video Games Change the World?'
Two well-known voices on the British left, Paul Mason and Aaron Bastani, have outlined what they see as the revolutionary potential of technology. K. Biswas reviews their visions